Shop Location

Set Config.Shop.Type to 'mlo' or 'ipl'.

MLO

Use this when the shop is a walk-in interior.

  • Only Config.Shop.Menu is used. There are no enter or exit points.
  • The map blip sits on the menu.
  • Showroom vehicles and the menu prop spawn when a player gets close.

IPL

Use this when players are teleported into an interior.

Lua
Ipl = {
    Enter         = vector4(...),  -- outside door
    Exit          = vector4(...),  -- inside door
    Bucket        = 5,             -- routing bucket used inside the shop
    KickOutRadius = 30.0,
},
  • Players use Enter to go inside and Exit to leave.
  • Inside, players are moved into routing bucket Bucket (default 5), and put back in their original bucket when they leave.
  • Showroom vehicles and the menu prop only spawn while the player is inside.
  • When a bought vehicle spawns outside, the player is taken out of the shop bucket first.
  • Anyone found inside without using the door, for example after relogging inside, is moved to the entrance.
  • The map blip sits on the outside door.

💡 For IPL shops, leave Config.TestDrive.ReturnTo = nil so players return to the shop after a test drive.

Last updated 2026-11-08