Shop Location
Set Config.Shop.Type to 'mlo' or 'ipl'.
MLO
Use this when the shop is a walk-in interior.
- Only
Config.Shop.Menuis used. There are no enter or exit points. - The map blip sits on the menu.
- Showroom vehicles and the menu prop spawn when a player gets close.
IPL
Use this when players are teleported into an interior.
Lua
Ipl = {
Enter = vector4(...), -- outside door
Exit = vector4(...), -- inside door
Bucket = 5, -- routing bucket used inside the shop
KickOutRadius = 30.0,
},- Players use Enter to go inside and Exit to leave.
- Inside, players are moved into routing bucket
Bucket(default5), and put back in their original bucket when they leave. - Showroom vehicles and the menu prop only spawn while the player is inside.
- When a bought vehicle spawns outside, the player is taken out of the shop bucket first.
- Anyone found inside without using the door, for example after relogging inside, is moved to the entrance.
- The map blip sits on the outside door.
💡 For IPL shops, leave
Config.TestDrive.ReturnTo = nilso players return to the shop after a test drive.
Last updated 2026-11-08
