Housing

  • Houses: Config.Housing.Houses = true shows every house the character owns in player_houses, with its entrance and label from houselocations. This is the same lookup qb-spawn uses.
  • Apartments: Config.Housing.Apartments = true shows the character's apartment from the apartments table. Building entrances are set in Config.Housing.ApartmentLocations. The keys must match the apartment type column, which is apartment1 to apartment5 by default.
  • Starter apartments: Config.Housing.StarterApartments = true lets new characters choose one of those buildings as their starter apartment.
  • Custom providers: add them to Config.Housing.Custom. Each one has a server fetch that returns properties, and a client spawn that puts the player inside.

House not showing?

Set Config.Debug = true. The server console then prints why each house or apartment was skipped.

Last updated 2026-11-08