Housing
- Houses:
Config.Housing.Houses = trueshows every house the character owns inplayer_houses, with its entrance and label fromhouselocations. This is the same lookup qb-spawn uses. - Apartments:
Config.Housing.Apartments = trueshows the character's apartment from theapartmentstable. Building entrances are set inConfig.Housing.ApartmentLocations. The keys must match the apartmenttypecolumn, which isapartment1toapartment5by default. - Starter apartments:
Config.Housing.StarterApartments = truelets new characters choose one of those buildings as their starter apartment. - Custom providers: add them to
Config.Housing.Custom. Each one has a serverfetchthat returns properties, and a clientspawnthat puts the player inside.
House not showing?
Set Config.Debug = true. The server console then prints why each house or apartment was skipped.
Last updated 2026-11-08
