Exports

Client

Lua
exports.sb_compass:SetHidden(true)   -- hide the HUD, for cutscenes, cameras and so on
exports.sb_compass:IsHidden()
exports.sb_compass:IsPlayerReady()  -- true when the HUD's ready checks pass
exports.sb_compass:GetSettings()
exports.sb_compass:OpenSettings()

Server

Lua
exports.sb_compass:GetPlayerSettings(source)
Last updated 2026-11-08