Games: Dexterity

GhostTap

Tiles light up one after another and fade. Click each tile while it's lit. Missing a tile, or clicking a dark one, costs a life.

Controls: mouse

Lua
exports['sbminigames']:GhostTap({ tiles = 7, showTime = 500, lives = 2 }, cb)

Positional: GhostTap(tiles, showTime, time, callback)

Option Type Default Range What it does
tiles int 5 3 to 9 Tiles that light up
showTime int 600 300 to 1200 Milliseconds a tile stays lit
lives int 2 1 to 5 Mistakes allowed
time int 0 0 to 600 Seconds before failing (0 = no limit)

Targets

Targets drift around the board and slowly shrink. Click them to score. Clicking empty space, or letting a target escape, costs a life. Score enough hits before the timer runs out.

Controls: mouse

Lua
exports['sbminigames']:Targets({ count = 12, life = 2000, speed = 1.4 }, cb)

Positional: Targets(count, time, callback)

Option Type Default Range What it does
count int 10 5 to 25 Hits needed
life int 2500 1000 to 5000 Milliseconds before a target escapes
speed float 1 0.5 to 3 Target movement speed
lives int 3 1 to 6 Misses allowed
time int 15 0 to 600 Seconds before failing (0 = no limit)

TypeRace

A phrase of random hacker words is shown. Type it exactly. Correct characters turn light, and wrong ones turn red. Pasting is disabled.

Controls: keyboard

Lua
exports['sbminigames']:TypeRace({ words = 5, time = 25 }, cb)

Positional: TypeRace(words, time, callback)

Option Type Default Range What it does
words int 4 2 to 8 Words in the phrase
time int 20 5 to 60 Seconds to type it
Last updated 2026-11-08