Main Configuration
Lua
Config = {}
Config.InventorySystem = 'qb-inventory' -- 'qb-inventory', 'ox_inventory'
Config.ActiveDepartments = { -- Each department is defined in departments/*.lua
'davisfiredpt',
'vinewoodfiredpt',
}
Config.ClearFiresPermissions = { 'god', 'admin' }
Config.ClearFires = 'clearfires' -- Command to clear all active fires.
Config.TargetSystem = 'qb-target' -- 'qb-target' or 'ox_target'
Config.KeySystem = 'qb-vehieclekeys' -- 'qb-vehiclekeys', 'vehiclekeys', 'qs-vehiclekeys', 'tgiann-hotwire'
Config.Fuel = 'LegacyFuel' -- 'LegacyFuel', 'Lc_fuel',
Config.MaxActiveFires = 3 -- Max fires active at once.
Config.FireInterval = 5 -- Minutes between first fire to start after going on duty.
Config.RenderDistance = 200.0 -- Distance (m) at which fire/smoke particles render
Config.FireSpread = true -- Shuld fires Spread
Config.FireSpreadInterval = 30
Config.StartDelay = 10 -- Minutes between random fires starting after the first one.
Config.CashPerFire = 120 -- Cash rewarded per fire extinguished. Set to 0 to disable cash rewards.
Config.BankPerFire = 0
Config.FirefighterXP = {
baseXP = 0, -- starting XP for level 1
growthFactor = 0.2, -- XP scaling factor per level
xpPerFire = 10, -- XP gained per fire
maxLevel = 100, -- Maximum level attainable
}
Config.ExtinguishWeapons = {
{ weapon = 'WEAPON_FIREEXTINGUISHER', drainRate = 5,}, -- Drain rate = How fast should fire be extinguished (higher = faster). Radius = how close you need to be to extinguish fire points.
-- { weapon = 'WEAPON_FIREEXTINGUISHER', drainRate = 10},
}
Config.WaterCannonVehicles = {
{ model = 'firetruk', drainRate = 5},
-- { model = 'firetruk', drainRate = 25},
}
Config.Hose = {
enabled = true, -- Should hose be used with vehicles. See Config.Vehicles.
propModel = 'prop_hose_nozzle',
ropeLength = 35.0, -- Max length of the hose rope. Should be long enough to reach all fire points from the vehicle, but not too long that it looks weird when fully extended.
maxDistance = 15.0, -- Max distance for hose to be effective at extinguishing fires. (Higher = Fires can be extinguished from farther away)
drainRate = 10, -- How fast should fire be extinguished when using the hose. (Higher = Faster extinguishing)
streamDict = 'core',
streamFx = 'water_cannon_jet',
streamScale = 1.5,
attachBone = 28422,
propOffset = vector3(0.12, 0.02, -0.02),
propRotation = vector3(0.0, 0.0, 0.0),
}
Config.PortableWater = {
enabled = true,
itemName = 'waterpump',
propModel = 'prop_generator_01a',
placeDist = 5.0,
targetDist = 2.0,
maxPlaced = 3,
hose = {
propModel = 'prop_hose_nozzle',
attachBone = 28422,
propOffset = vector3(0.12, 0.02, -0.02),
propRotation = vector3(0.0, 0.0, 0.0),
ropeLength = 15.0,
drainRate = 5,
maxDistance = 12.0,
streamDict = 'core',
streamFx = 'water_cannon_jet',
streamScale = 0.4,
},
}
Config.FireDamage = {
enabled = true, -- Enable damage to players and vehicles inside fire radius
playerDamage = 5, -- HP lost per tick when inside fire radius
playerDamageTick = 1000, -- ms between player damage ticks
playerRadius = 1.0, -- distance (m) from fire point that damages player
vehicleRadius = 5.0, -- distance (m) to auto-ignite nearby vehicles
igniteVehicles = true, -- Set Vehicles on fire when they enter fire radius
vehicleCheckInterval = 5000, -- ms between vehicle ignition checks
}
Config.FireEffect = {
dict = 'core',
particle = 'ent_ray_meth_fires',
scale = 1.5,
fireRadius = 2.0,
}
Config.SmokeEffect = {
dict = 'des_gas_station',
particle = 'ent_ray_paleto_gas_plume_L',
scale = 5.0,
}
Config.FireBlip = {
sprite = 436,
colour = 1,
scale = 0.75,
flash = true,
}
Config.FireNotification = {
duration = 8000,
soundSet = 'HUD_MINI_GAME_SOUNDSET',
soundName = 'CHECKPOINT_NORMAL',
}
Config.FireGroups = {
{
name = 'Xero Gas Station',
points = {
vector3(255.845154, -1253.463745, 29.292955),
},
},
{
name = 'Warehouse District',
points = {
vector3(316.284, -1027.135, 30.529),
vector3(320.252, -1027.135, 30.394),
vector3(324.523, -1027.135, 30.517),
},
},
{
name = 'Sandy Shores Airfield',
points = {
vector3(1763.915, 3301.857, 43.237),
vector3(1757.960, 3306.025, 43.143),
vector3(1752.598, 3307.084, 43.115),
vector3(1755.196, 3302.479, 43.046),
vector3(1750.288, 3315.727, 40.904),
},
},
{
name = 'LSIA Cargo Bay',
points = {
vector3(-919.250, -2940.412, 13.865),
vector3(-917.781, -2942.338, 14.392),
vector3(-929.981, -2934.154, 14.041),
vector3(-927.601, -2935.831, 14.076),
vector3(-923.629, -2941.957, 13.520),
},
},
{
name = 'Paleto Forest Mill',
points = {
vector3(-573.669, 5307.841, 69.230),
vector3(-570.133, 5325.284, 69.975),
vector3(-571.497, 5317.853, 70.141),
vector3(-576.138, 5348.599, 70.288),
vector3(-505.096, 5280.926, 80.604),
},
},
{
name = 'Cypress Flats Factory',
points = {
vector3(521.757, -1917.794, 25.141),
vector3(534.122, -1927.265, 25.237),
vector3(536.667, -1931.830, 25.125),
vector3(532.564, -1938.777, 25.125),
vector3(537.630, -1943.725, 26.771),
vector3(501.015, -1964.150, 24.040),
vector3(479.430, -1956.592, 26.853),
vector3(455.748, -1950.918, 25.506),
},
},
{
name = 'Downtown Apartment Fire',
points = {
vector3(318.947, -994.470, 29.771),
vector3(344.235, -994.549, 29.957),
vector3(345.441, -992.151, 29.726),
vector3(314.886, -994.375, 29.890),
vector3(303.267, -1005.548, 29.738),
},
},
{
name = 'Port of LS Fire',
points = {
vector3(59.275, -2675.665, 6.142),
vector3(59.275, -2677.262, 6.052),
vector3(53.934, -2684.912, 6.055),
vector3(59.928, -2685.780, 6.232),
vector3(57.099, -2695.934, 6.164),
vector3(77.790, -2694.418, 6.699),
vector3(53.671, -2729.990, 5.990),
vector3(52.629, -2709.243, 5.956),
},
},
{
name = 'Vinewood Hills Wildfire',
points = {
vector3(340.811, 4472.302, 62.973),
vector3(341.454, 4468.253, 62.871),
vector3(342.474, 4461.698, 63.213),
vector3(343.922, 4457.839, 62.968),
vector3(345.482, 4453.830, 62.728),
},
},
{
name = 'Paleto Orchard',
points = {
vector3(280.424, 6530.980, 29.244),
vector3(270.643, 6530.662, 29.960),
vector3(261.644, 6527.757, 29.872),
vector3(272.314, 6519.240, 30.028),
vector3(262.301, 6516.705, 30.095),
},
},
{
name = 'Clucknbell Factory',
points = {
vector3(-69.942, 6259.852, 31.292),
vector3(-76.650, 6256.981, 30.854),
vector3(-67.464, 6253.684, 31.064),
vector3(-64.955, 6243.907, 31.196),
vector3(-64.391, 6242.665, 31.314),
vector3(-67.665, 6237.678, 31.349),
vector3(-76.873, 6238.525, 31.198),
vector3(-84.682, 6239.698, 30.955),
vector3(-73.290, 6221.587, 30.999),
vector3(-74.301, 6219.986, 30.999),
vector3(-87.682, 6209.447, 30.257),
vector3(-90.790, 6210.927, 30.278),
vector3(-114.241, 6183.222, 31.110),
},
},
{
name = 'Jamestown Apartment Fire',
points = {
vector3(360.503, -1986.872, 27.723),
vector3(366.275, -1988.973, 27.616),
vector3(366.157, -1988.930, 24.499),
vector3(380.407, -1994.117, 27.433),
vector3(385.057, -2006.600, 27.658),
vector3(376.248, -2003.393, 27.494),
},
},
{
name = 'Grove Stree Fire',
points = {
vector3(127.016, -1930.244, 20.572),
vector3(132.767, -1920.503, 21.870),
vector3(137.614, -1920.247, 21.698),
vector3(127.557, -1945.413, 20.494)
},
},
{
name = 'Davis Gas Station Fire',
points = {
vector3(-60.848, -1761.022, 28.294),
vector3(-63.400, -1768.034, 28.415),
vector3(-71.836, -1765.245, 28.608),
vector3(-69.226, -1758.075, 28.558),
vector3(-79.982, -1762.306, 28.841),
vector3(-40.737, -1750.369, 28.543),
},
},
{
name = 'Legoin Square Bank',
points = {
vector3(147.604, -1036.063, 29.406)
},
},
{
name = 'LifeInvader Building Fire',
points = {
vector3(-1048.021, -242.291, 37.924),
vector3(-1043.680, -234.220, 37.602),
vector3(-1066.497, -240.922, 39.610),
vector3(-1080.332, -244.904, 43.883),
vector3(-1062.502, -247.896, 43.947),
vector3(-1060.062, -244.747, 43.898),
vector3(-1055.326, -243.386, 43.925),
vector3(-1050.966, -239.423, 43.891),
vector3(-1053.574585, -244.345718, 44.021069)
},
},
{
name = 'Abandonded Building Fire',
points = {
vector3(968.868, -203.405, 76.546),
vector3(972.132, -197.995, 76.541),
vector3(971.288, -199.395, 79.302),
vector3(965.836, -208.429, 79.519),
vector3(948.184, -204.076, 79.496),
vector3(953.578, -195.099, 78.507),
},
},
}
Config.ClothingSystem = 'qb-clothing' -- Clothing system. Only qb-clothing is currently supported. Set to 'none' if using another clothing system and want to disable outfits tab.
Config.StationWear = {
male = {
arms=17,
tshirt_1=15,
tshirt_2=0,
torso_1=314,
torso_2=0,
bproof_1=0,
bproof_2=0,
decals_1=0,
decals_2=0,
chain_1=0,
chain_2=0,
pants_1=120,
pants_2=0,
shoes_1=24,
shoes_2=0,
helmet_1=45,
helmet_2=0,
},
female = {
arms=17,
tshirt_1=15,
tshirt_2=0,
torso_1=314,
torso_2=0,
bproof_1=0,
bproof_2=0,
decals_1=0,
decals_2=0,
chain_1=0,
chain_2=0,
pants_1=120,
pants_2=0,
shoes_1=24,
shoes_2=0,
helmet_1=45,
helmet_2=0,
},
}
Config.Outfit = {
male = {
arms=96,
tshirt_1=15,
tshirt_2=0,
torso_1=741,
torso_2=0,
bproof_1=0,
bproof_2=0,
decals_1=0,
decals_2=0,
chain_1=0,
chain_2=0,
pants_1=120,
pants_2=0,
shoes_1=71,
shoes_2=0,
helmet_1=137,
helmet_2=0,
},
female = {
arms=252,
tshirt_1=449,
tshirt_2=0,
torso_1=437,
torso_2=0,
bproof_1=0,
bproof_2=0,
decals_1=0,
decals_2=0,
chain_1=0,
chain_2=0,
pants_1=208,
pants_2=0,
shoes_1=95,
shoes_2=0,
helmet_1=272,
helmet_2=0,
},
}
Config.Vehicles = { -- Fallback — used when dept.vehicles is nil
{ label = '🚒 Fire Truck', model = 'firetruk', livery = 1 },
}
Config.ShopItems = { -- Fallback — used when dept.shop is nil
{ name= 'weapon_fireextinguisher', label= 'Fire Extinguisher', price= 0, description= 'Standard CO₂ extinguisher', icon='🧯' },
{ name= 'waterpump', label= 'Portable Water', price= 0, description= 'Deployable water unit', icon='💧' },
{ name= 'firstaid', label= 'First Aid Kit', price= 0, description= 'Emergency medical supplies', icon='🩹' },
{ name= 'bandage', label= 'Bandage', price= 0, description= 'Basic wound dressing', icon='🩹' },
}
Config.NativeFireDetection = {
enabled = true,
explosionTypes = {
0, -- Grenade
1, -- GrenadeLauncher
2, -- StickyBomb
3, -- Molotov
6, -- Hi_Octane
9, -- PetrolPump
19, -- SmokeGrenadeLauncher
28, -- Propane
31, -- Tanker
34, -- Gas_Tank
},
maxNativeFires = 10,
}
Config.Debug = falseLast updated 2026-11-08
