Object Whitelist
SB AntiCheat can control which props players are allowed to spawn. Lists live in shared/models.lua.
Whitelist mode
SB.serverChecks.useObjectWhitelist = trueWhen enabled, only objects in SB.lists.shared.whitelistedObjects may spawn. Anything else is handled by nonWhitelistedObject, which is usually "log" so unknown props don't get anyone banned.
SB.lists.shared.whitelistedObjects = {
[GetHashKey("prop_cs_burger_01")] = true,
[GetHashKey("prop_tool_spanner01")] = true,
[GetHashKey("prop_cs_coffeecup")] = true,
}Add a new prop with GetHashKey("model_name"). Compare hashes with GetHashKey, not backtick literals.
Blacklist mode
SB.serverChecks.useObjectWhitelist = falseEverything is allowed except objects in blacklistedObjects.
The blacklist always applies
The blacklist is enforced in both modes. A model in blacklistedObjects is deleted and punished by SB.serverChecks.blacklistedObjects, even if it is also on the whitelist.
SB.serverChecks.useObjectWhitelist = true -- only whitelisted props allowed
SB.serverChecks.nonWhitelistedObject = "log" -- what to do with props not on the whitelist
SB.serverChecks.blacklistedObjects = "ban" -- what to do with blacklisted props
SB.serverChecks.blacklistedObjectsDeleteAndPunish = true -- false = delete silently, no punishmentRegistering props from code
If your scripts spawn props, register them from code instead of editing models.lua:
exports["sbanticheat"]:AllowObjectModel("prop_money_bag_01")
exports["sbanticheat"]:RemoveObjectModel("prop_money_bag_01")Allowed models override both the whitelist and the blacklist for every player until removed or the resource restarts. See Exports.
Recommended setup
For servers where spawning must be tightly controlled:
SB.serverChecks.useObjectWhitelist = true
SB.serverChecks.blacklistedObjects = "ban"Make sure every legitimate prop used by jobs, emotes, missions and other resources is on the whitelist.
