Object Whitelist

SB AntiCheat can control which props players are allowed to spawn. Lists live in shared/models.lua.

Whitelist mode

Lua
SB.serverChecks.useObjectWhitelist = true

When enabled, only objects in SB.lists.shared.whitelistedObjects may spawn. Anything else is handled by nonWhitelistedObject, which is usually "log" so unknown props don't get anyone banned.

Lua
SB.lists.shared.whitelistedObjects = {
    [GetHashKey("prop_cs_burger_01")]   = true,
    [GetHashKey("prop_tool_spanner01")] = true,
    [GetHashKey("prop_cs_coffeecup")]   = true,
}

Add a new prop with GetHashKey("model_name"). Compare hashes with GetHashKey, not backtick literals.

Blacklist mode

Lua
SB.serverChecks.useObjectWhitelist = false

Everything is allowed except objects in blacklistedObjects.

The blacklist always applies

The blacklist is enforced in both modes. A model in blacklistedObjects is deleted and punished by SB.serverChecks.blacklistedObjects, even if it is also on the whitelist.

Lua
SB.serverChecks.useObjectWhitelist = true            -- only whitelisted props allowed
SB.serverChecks.nonWhitelistedObject = "log"         -- what to do with props not on the whitelist
SB.serverChecks.blacklistedObjects = "ban"           -- what to do with blacklisted props
SB.serverChecks.blacklistedObjectsDeleteAndPunish = true   -- false = delete silently, no punishment

Registering props from code

If your scripts spawn props, register them from code instead of editing models.lua:

Lua
exports["sbanticheat"]:AllowObjectModel("prop_money_bag_01")
exports["sbanticheat"]:RemoveObjectModel("prop_money_bag_01")

Allowed models override both the whitelist and the blacklist for every player until removed or the resource restarts. See Exports.

For servers where spawning must be tightly controlled:

Lua
SB.serverChecks.useObjectWhitelist = true
SB.serverChecks.blacklistedObjects = "ban"

Make sure every legitimate prop used by jobs, emotes, missions and other resources is on the whitelist.

Last updated 2026-11-08