Events

Server to client

Event What it does
sbanticheat:client:setWhitelisted Sent when a player's whitelist changes. Payload: boolean.
sbanticheat:client:healEvent Tells the client a heal is coming, so the health jump isn't flagged.
sbanticheat:client:removeNoclip Forces noclip off for a player.
sbanticheat:client:forceScan Starts an immediate OCR scan (debug mode only).

Healing players from the server

Trigger healEvent before you set health, so the heal isn't flagged as a health cheat:

Lua
TriggerClientEvent("sbanticheat:client:healEvent", source)
SetEntityHealth(GetPlayerPed(source), 200)

You can also use AllowDetection("health", 3, source) from a trusted resource. See Trusted Resources.

Last updated 2026-11-08