Departments
Lua
Config.Departments = Config.Departments or {}
Config.Departments['vinewoodfiredpt'] = {
job = 'firefighter',
pedModel = 'mp_m_boatstaff_01',
pedCoords = vector4(1207.442505, -1467.466187, 34.859421, 80.955025),
stationBlip = {
coords = vector3(1207.442505, -1467.466187, 34.859421),
sprite = 60,
colour = 1,
scale = 1.0,
label = 'Vinewood Hills Fire Department',
},
vehicleSpawnPoint = vector4(1200.305542, -1456.062744, 34.977459, 11.771015),
-- Per-department vehicles. If nil, falls back to Config.Vehicles.
-- Example:
-- vehicles = {
-- { label = '🚒 Engine 1', model = 'firetruk', livery = 0 },
-- { label = '🚑 Rescue', model = 'ambulance', livery = 0 },
-- },
vehicles = nil,
shopItems = nil, -- Uses same layout as shopItems list as in config.
-- Per-department outfit. If nil, falls back to Config.Outfit.
-- Example: outfit = { male = { arms=96, tshirt_1=15, ... }, female = { ... } }
outfit = nil,
-- Per-department station wear. If nil, falls back to Config.StationWear.
-- Example: stationWear = { male = { arms=17, tshirt_1=15, ... }, female = { ... } }
stationWear = nil,
}
Last updated 2026-11-08
