Games: Logic
WireCut
A bundle of wires and one clue. The clue is one of three kinds: cut wires in a given order, cut wires by position from the top, or cut everything except some colours. Cutting the wrong wire is a mistake.
Controls: mouse
exports['sbminigames']:WireCut({ wires = 6, cutCount = 4, mistakes = 2, time = 25 }, cb)Positional: WireCut(wires, cutCount, time, callback)
| Option | Type | Default | Range | What it does |
|---|---|---|---|---|
wires |
int | 5 |
3 to 6 | Wires in the bundle |
cutCount |
int | 3 |
2 to wires minus 1 |
Wires that must be cut |
mistakes |
int | 2 |
1 to 3 | Wrong cuts that end the game |
time |
int | 20 |
0 to 600 | Seconds before failing (0 = no limit) |
MineField
Classic minesweeper. Numbers show how many mines touch a tile. The first click is always safe. Open every safe tile to win.
Controls: click to open, right-click to flag
exports['sbminigames']:MineField({ gridSize = 5, mines = 5, time = 60 }, cb)Positional: MineField(gridSize, mines, time, callback)
| Option | Type | Default | Range | What it does |
|---|---|---|---|---|
gridSize |
int | 4 |
3 to 6 | Grid is gridSize by gridSize |
mines |
int | 3 |
1 to gridSize squared, minus 1 |
Hidden mines |
time |
int | 0 |
0 to 600 | Seconds before failing (0 = no limit) |
CodeBreaker
Guess the secret digit code. After each guess, a filled peg means right digit, right place. A hollow peg means right digit, wrong place. Crack it before you run out of attempts.
Controls: digits, Backspace, Enter
exports['sbminigames']:CodeBreaker({ length = 4, attempts = 7, unique = true, time = 90 }, cb)Positional: CodeBreaker(length, attempts, time, callback)
| Option | Type | Default | Range | What it does |
|---|---|---|---|---|
length |
int | 4 |
3 to 6 | Digits in the code |
attempts |
int | 8 |
4 to 12 | Guesses allowed |
unique |
bool | true |
true or false | No repeated digits in the secret |
time |
int | 0 |
0 to 600 | Seconds before failing (0 = no limit) |
NumberOrder
Numbers are scattered across the board. Click them in order, starting from 1. With scramble on, the remaining numbers move to new places after every correct click.
Controls: mouse
exports['sbminigames']:NumberOrder({ count = 12, scramble = true, time = 20 }, cb)Positional: NumberOrder(count, time, callback)
| Option | Type | Default | Range | What it does |
|---|---|---|---|---|
count |
int | 9 |
4 to 16 | Numbers on the board |
scramble |
bool | false |
true or false | Reshuffle the remaining numbers after each click |
lives |
int | 3 |
1 to 5 | Wrong clicks allowed |
time |
int | 15 |
0 to 600 | Seconds before failing (0 = no limit) |
