WhitelistExports

The whitelist temporarily turns off all detections for one player. Use it when a script performs a legitimate action that would otherwise be flagged, such as a medical system or a custom ability.

If only one detection needs to be quiet for a few seconds, use AllowDetection instead. See Trusted Resources.

⚠️ While a whitelist is active, nothing is detected for that player. Use the shortest duration you can, and remove it as soon as the activity finishes.

Server-side whitelisting

Lua
exports["sbanticheat"]:AddWhitelist(serverId, duration)
Parameter Type Description
serverId number The player's server ID
duration number Seconds. -1 or nil means until RemoveWhitelist is called
Lua
exports["sbanticheat"]:AddWhitelist(source, 300)   -- 5 minutes
exports["sbanticheat"]:AddWhitelist(source, -1)    -- until removed

Every add, change, removal and expiry is posted to the whitelist webhook (SB.webhooks.whitelist). Turn this off with SB.logging.logWhitelist. The embed shows which script asked, such as qb-policejob (server). A client request with no script name is marked with a warning, because it usually means someone fired the event by hand.

Removing a whitelist

Lua
exports["sbanticheat"]:RemoveWhitelist(source)

Detections come back on the next check. Remove the whitelist when the activity ends rather than waiting for the timer.

Checking a whitelist

Lua
if exports["sbanticheat"]:IsWhitelisted(source) then
    print("Player is currently whitelisted")
end

Example

Lua
RegisterNetEvent("myjob:server:startAbility", function()
    local src = source
    exports["sbanticheat"]:AddWhitelist(src, 300)
    -- Start your special ability here
end)

RegisterNetEvent("myjob:server:stopAbility", function()
    local src = source
    exports["sbanticheat"]:RemoveWhitelist(src)
    -- Stop your special ability here
end)

Best practice

Do not turn a detection off globally for one script. Whitelist the player doing the legitimate action so everyone else stays protected.

Lua
-- Don't do this:
SB.clientChecks.superSpeed = false

Client-side whitelist exports

Client scripts can request a whitelist for the local player. The client only sends a request. The server validates it and decides whether to apply it, so a client cannot switch the AntiCheat off on its own.

Lua
exports["sbanticheat"]:AddWhitelist(300)
...
exports["sbanticheat"]:RemoveWhitelist()
Lua
CreateThread(function()
    exports["sbanticheat"]:AddWhitelist(300)
    TaskPlayAnim(PlayerPedId(), "dead", "dead_a", 8.0, -8.0, -1, 1, 0, false, false, false)
end)

💡 For important gameplay systems, server-side control is recommended whenever possible.

Last updated 2026-11-08