Games: Memory

ColorMatch

A target colour swatch and a colour word are shown. The word is printed in some ink colour, and the word itself is a distraction. Answer whether the ink colour matches the swatch. Wrong and slow answers fail.

Controls: Y for match, N for no match, or the buttons

Lua
exports['sbminigames']:ColorMatch({ rounds = 8, speed = 1100 }, cb)

Positional: ColorMatch(rounds, speed, callback)

Option Type Default Range What it does
rounds int 6 3 to 10 Prompts to answer
speed int 1400 600 to 2500 Milliseconds allowed per prompt

PatternMirror

The left grid shows a pattern. Rebuild it on the right grid as a mirror image, then confirm. With showTime, the pattern disappears and you have to remember it.

Controls: mouse, Enter to confirm

Lua
exports['sbminigames']:PatternMirror({ gridSize = 5, showTime = 3000, time = 25 }, cb)

Positional: PatternMirror(gridSize, time, callback)

Option Type Default Range What it does
gridSize int 4 3 to 5 Columns per grid (always 3 rows)
showTime int 0 0 to 5000 Milliseconds the pattern is visible (0 = stays visible)
time int 20 0 to 600 Seconds before failing (0 = no limit)

CardMatch

Cards are shown face up for a moment, then flipped down. Flip two at a time to find every pair. A wrong pair costs a life.

Controls: mouse

Lua
exports['sbminigames']:CardMatch({ pairs = 8, peek = 1500, lives = 5 }, cb)

Positional: CardMatch(pairs, time, callback)

Option Type Default Range What it does
pairs int 6 3 to 8 Pairs on the board
peek int 1200 0 to 3000 Milliseconds the cards are shown at the start
lives int 6 1 to 10 Wrong pairs allowed
time int 40 0 to 600 Seconds before failing (0 = no limit)

SlidePuzzle

A classic sliding puzzle. Slide the tiles into numerical order, with the gap in the bottom-right corner.

Controls: mouse or arrow keys

Lua
exports['sbminigames']:SlidePuzzle({ size = 3, shuffleSteps = 30, time = 60 }, cb)

Positional: SlidePuzzle(size, shuffleSteps, time, callback)

Option Type Default Range What it does
size int 3 3 to 4 3 is the 8-puzzle, 4 is the 15-puzzle
shuffleSteps int 20 10 to 80 Random moves used to scramble the board
time int 0 0 to 600 Seconds before failing (0 = no limit)
Last updated 2026-11-08