Games: Rhythm
RhythmNumbers
Circles holding a digit pop up in random places. A ring closes in around each one. Press that digit before the ring closes. Expired circles and wrong keys cost a life.
Controls: digit keys 0 to 9
exports['sbminigames']:RhythmNumbers({ count = 10, spawnDelay = 600, lifeTime = 1800, lives = 2 }, cb)Positional: RhythmNumbers(count, spawnDelay, lifeTime, callback)
| Option | Type | Default | Range | What it does |
|---|---|---|---|---|
count |
int | 6 |
3 to 20 | Circles in the round |
spawnDelay |
int | 700 |
400 to 1800 | Milliseconds between new circles |
lifeTime |
int | 2200 |
800 to 3000 | Milliseconds before a circle expires |
lives |
int | 3 |
1 to 5 | Mistakes allowed |
RhythmLetters
The same as RhythmNumbers, but the circles hold letters. I and O are left out so they can't be mistaken for 1 and 0.
Controls: letter keys A to Z
exports['sbminigames']:RhythmLetters({ count = 8, lifeTime = 1800 }, cb)Positional: RhythmLetters(count, spawnDelay, lifeTime, callback)
Options are the same as RhythmNumbers.
ArrowRush
Arrows scroll from the right toward a ring on the left. Press the matching direction as each arrow lands on the ring. Presses outside the window are ignored. Wrong directions and missed arrows cost a life.
Controls: arrow keys or W A S D
exports['sbminigames']:ArrowRush({ count = 16, speed = 1.5, gap = 500 }, cb)Positional: ArrowRush(count, speed, callback)
| Option | Type | Default | Range | What it does |
|---|---|---|---|---|
count |
int | 12 |
6 to 30 | Arrows in the round |
speed |
float | 1.2 |
0.5 to 3 | Scroll speed multiplier |
gap |
int | 650 |
350 to 1200 | Milliseconds between arrows |
lives |
int | 3 |
1 to 6 | Mistakes allowed |
